Videojuegos, salud, convivencia y adicción¿Qué dice la evidencia científica?

  1. López-Gómez, Silvia 1
  2. Rial-Boubeta, Antonio 1
  3. Marín-Suelves, Diana 2
  4. Rodríguez-Rodríguez, Jesús 3
  1. 1 Universidade de Santiago de Compostela

    Universidade de Santiago de Compostela

    Santiago de Compostela, España


  2. 2 Universitat de València

    Universitat de València

    Valencia, España


  3. 3 Universidad de Santiago Compostela
Psychology, Society & Education

ISSN: 1989-709X 2171-2085

Year of publication: 2022

Volume: 14

Issue: 1

Pages: 45-54

Type: Article

DOI: 10.21071/PSYE.V14I1.14178 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

More publications in: Psychology, Society & Education


Cited by

  • Scopus Cited by: 2 (14-02-2024)
  • Dialnet Métricas Cited by: 2 (25-02-2024)
  • Web of Science Cited by: 0 (14-10-2023)
  • Dimensions Cited by: 3 (26-12-2023)

SCImago Journal Rank

  • Year 2022
  • SJR Journal Impact: 0.212
  • Best Quartile: Q3
  • Area: Education Quartile: Q3 Rank in area: 1058/1438
  • Area: Sociology and Political Science Quartile: Q3 Rank in area: 802/1381
  • Area: Clinical Psychology Quartile: Q4 Rank in area: 232/307
  • Area: Social Psychology Quartile: Q4 Rank in area: 248/299

Índice Dialnet de Revistas

  • Year 2022
  • Journal Impact: 0.980
  • Field: EDUCACIÓN Quartile: C1 Rank in field: 44/232
  • Field: PSICOLOGÍA Quartile: C2 Rank in field: 30/109


  • Social Sciences: B

Scopus CiteScore

  • Year 2022
  • CiteScore of the Journal : 1.4
  • Area: Sociology and Political Science Percentile: 56
  • Area: Education Percentile: 40
  • Area: Clinical Psychology Percentile: 33
  • Area: Social Psychology Percentile: 25

Journal Citation Indicator (JCI)

  • Year 2022
  • Journal Citation Indicator (JCI): 0.27
  • Best Quartile: Q4
  • Area: PSYCHOLOGY, MULTIDISCIPLINARY Quartile: Q4 Rank in area: 165/215


(Data updated as of 26-12-2023)
  • Total citations: 3
  • Recent citations (2 years): 3


The use of video games leads to conflicting views regarding their benefits or harmful effects on mental health, addiction and human relations. Currently, Gaming Disorder appears in the diagnostic classifications of the WHO (ICD-11) and the APA (Section III of the DSM-5), which shows the scope of this issue. This paper aims to analyse the scientific literature from 2016 to 2020, from a dual perspective, to highlight the trend of the studies and shed light on the effects of the use of video games in minors. A bibliometric and content study was carried out using the Scopus database, identifying 1,519 references, of which 151 were used for the bibliometric study and the 98 available in open access for the content analysis. The results show that, in general, they cannot be said to have negative effects as such, although the studies agree that they can lead to problematic use, and that is why adequate supervision is required by responsible adults. The polarisation of studies is concluded, pointing out both the positive and negative effects of video games.

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