Aprendizaje basado en juegos para aprender una segunda lengua en educación superior

  1. González Pérez, Alicia 1
  2. Álvarez Serrano, Alicia 1
  1. 1 Universidad de Extremadura
    info

    Universidad de Extremadura

    Badajoz, España

    ROR https://ror.org/0174shg90

Revista:
Innoeduca: international journal of technology and educational innovation

ISSN: 2444-2925

Año de publicación: 2022

Volumen: 8

Número: 2

Páginas: 114-128

Tipo: Artículo

DOI: 10.24310/INNOEDUCA.2022.V8I2.13858 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Otras publicaciones en: Innoeduca: international journal of technology and educational innovation

Resumen

Los juegos digitales ofrecen una plataforma prometedora para involucrar al alumnado en la práctica de un segundo idioma. Recientemente, académicos de renombre han hecho aportaciones en sus investigaciones sobre los beneficios del aprendizaje basado en juegos: De ahí que en esta investigación se trata de encontrar hallazgos empíricos que nos den luz sobre la efectividad de los juegos en el aprendizaje de una segunda lengua. Para ello, se ha realizado una revisión sistemática de literatura de artículos científicos indexados en Web of Science y Scopus atendiendo a diversos criterios de inclusión / exclusión. En total, se ha contado con una muestra de diez artículos científicos que cumplen todos los criterios de inclusión / exclusión, y que han servido para dar respuesta a las preguntas de investigación planteadas. Tras un minucioso análisis, se han resaltado evidencias sobre las implicaciones pedagógicas del digital game-based learning en el aprendizaje de una segunda lengua y los efectos en el desarrollo de habilidades y/o aspectos lingüísticos. De los resultados se extrae que es importante que los docentes seleccionen el juego, de acuerdo con el tipo de competencias que se quiere trabajar, para que el aprendizaje sea significativo y motivante. Para ello, es necesario que el profesorado promueva oportunidades de interacción entre compañeros, que favorezcan la práctica de una segunda lengua, y que ofrezca ayuda adicional al alumnado que nunca ha jugado al juego seleccionado para el aprendizaje de una segunda lengua.

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