Publications (33) Publications in which a researcher has participated

2023

  1. Commenting on learning Korean on TikTok and YouTube

    Interactive Learning Environments

  2. Editorial: Mobile assisted language learning: developments, affordances, and solutions

    Frontiers in Psychology

  3. Memes en la formación de docentes de lenguas

    Sembrando el futuro: La revolución en la formación y desarrollo de competencias (Dykinson), pp. 939-958

  4. The emerging phenomenon of L2 vlogging on Bilibili: characteristics, engagement, and informal language learning

    El profesional de la información, Vol. 32, Núm. 3

2022

  1. A sociocultural account of fan translation practices that center the peripheries

    Theory and practice of translation as a vehicle for knowledge transfer (Editorial Universidad de Sevilla), pp. 225-250

  2. Catalan Identity and Language Attitudes Through Fan Translation of Video Games in the Digital Wilds

    Journal of Language, Identity and Education

  3. Prácticas letradas en línea

    Estudios del discurso: The Routledge Handbook of Spanish Language Discourse Studies (Routledge/Taylor & Francis Group), pp. 525-543

  4. “¿Triste estás? I don’t know nan molla”: Multilingual pop song fandubs by @miree_music

    ITL - International Journal of Applied Linguistics (Belgium), Vol. 173, Núm. 2, pp. 197-227

2021

  1. El fandom de Blue Jeans: lectura y socialización literaria en línea

    Ocnos: revista de estudios sobre lectura, Vol. 20, Núm. 1, pp. 65-81

  2. El hablar desde la didáctica: las destrezas comunicativas

    Manual de lingüística del hablar (De Gruyter Mouton), pp. 783-804

  3. Guerrilla fan translation, language learning, and metalinguistic discussion in a Catalan-speaking community of gamers

    ReCALL, Vol. 33, Núm. 3, pp. 296-313

  4. Inclusive language education and digital games: A literature review and efl students' perceptions

    Research Anthology on Developments in Gamification and Game-Based Learning (IGI Global), pp. 1920-1937

2020

  1. Catalan Teenagers’ Identity, Literacy and Language Practices on YouTube

    Technology and the Psychology of Second Language Learners and Users (Palgrave Macmillan Reino Unido), pp. 251-278

  2. Del fandom al aula:: Tendiendo puentes entre prácticas vernácula y académicas

    EDMETIC, Vol. 9, Núm. 1, pp. 1-3

  3. Domesticar la ‘selva digital’: El fanfiction a examen a través de la mirada de una fanfictioner

    EDMETIC, Vol. 9, Núm. 1, pp. 21-51

  4. Etnografía en la era (pos)digital

    Caminos y derivas para otra investigación educativa y social (Octaedro), pp. 181-194

  5. Inclusive Language Education and Digital Games: A Literature Review and EFL Students' Perceptions

    Inclusive Theory and Practice in Special Education (IGI Global), pp. 156-173

  6. “It’s easy. You click, and it comes out”: Emerging discourses around language technologies in secondary education in Catalonia

    International Journal of Pedagogies and Learning, Vol. 15, Núm. 1, pp. 101-120

2019

  1. An overview of multimodal fan translation: fansubbing, fandubbing, fan translation of games and scanlation contrib.

    Insights into audiovisual and comic translation: changing perspectives on films, comics and videogames (UCOPress), pp. 191-213