Percepción de habilidades docentes a través de las emociones mediante el uso de videojuegos de temática social

  1. Guerra Antequera, Jorge 1
  2. Pedrera Rodriguez, María Inmaculada 1
  3. Revuelta Dominguez, Francisco Ignacio 1
  1. 1 Universidad de Extremadura
    info

    Universidad de Extremadura

    Badajoz, España

    ROR https://ror.org/0174shg90

Revista:
EDMETIC

ISSN: 2254-0059

Ano de publicación: 2018

Título do exemplar: Bases neuro-educativas y socio-emocionales para trabajar con videojuegos en contextos de aprendizaje; V-IX

Volume: 7

Número: 2

Páxinas: 57-77

Tipo: Artigo

DOI: 10.21071/EDMETIC.V7I2.10950 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Outras publicacións en: EDMETIC

Resumo

The consideration of play as an educational tool is a constant in human culture. Currently, the essence of the game is the same, but the formats have changed to make it happen. Within this framework, videogames are born, which have undergone a vertiginous evolution and have been considered in recent years as educational elements through the Digital Game Based Learning. Emotions have also been taken into account as elements of learning processes linked to a series of attributes and skills identified with teaching. The research carried out on a sample( n=31) deals with the identification of learning attributes and teaching skills and the treatment of emotions through the analysis of videogames with social themes. Videogames are This War of Mine, Papers, please! and Unmanned. The information gathering techniques have been observation and interview. Using these techniques, gamers must identify what emotions, attributes and skills they are ableto experience and/or develop while playing. The results obtained show that the subjects investigated perceive the seemotions and are affected for the achievement or development of the teaching attributes and skills. By way of conclusion, it can be pointed out that the analysis of the videogames was effective and emotional responses were found to actions developed in the game, as well as outstanding learning for the 21st century teacher present in the three videogames.

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