Estudio de la orientación y la percepción espacial en alumnado del Grado de Educación Infantil a través de portal 2

  1. Antequera Barroso, Juan Antonio 1
  2. Guerra Antequera, Jorge 2
  3. Teixeira Ferreira Capelo, Mª Regina 3
  4. Costa Varela, John Miguel 3
  5. del Águila Ríos, Yésica 1
  1. 1 Universidad de Cádiz
    info

    Universidad de Cádiz

    Cádiz, España

    ROR https://ror.org/04mxxkb11

  2. 2 Universidad de Extremadura
    info

    Universidad de Extremadura

    Badajoz, España

    ROR https://ror.org/0174shg90

  3. 3 CLEPUL/Polo of Madeira
Revista:
International Journal of Developmental and Educational Psychology: INFAD. Revista de Psicología

ISSN: 0214-9877

Ano de publicación: 2019

Título do exemplar: Psicología de la Educación y Saberes Originarios

Volume: 3

Número: 1

Páxinas: 563-576

Tipo: Artigo

DOI: 10.17060/IJODAEP.2019.N1.V3.1536 DIALNET GOOGLE SCHOLAR lock_openAcceso aberto editor

Outras publicacións en: International Journal of Developmental and Educational Psychology: INFAD. Revista de Psicología

Resumo

The video game is a tool whose expansion and cultural roots in today’s society allows itsinclusion as a didactic element to work with students. The study has been directed to the students of the 2nd year of the Infant Education degree of the Faculty of Education Sciences of the University of Cadiz. We have used the video game Portal 2 to work with our students on concepts such as orientation and spatial perception. Concepts of great importance in the stage of Infant Education, stage in which the children have their first contact with the school. In such a way that the future teachers will have to contribute the sufficient tools to their future students to relate with the space that surrounds them. The methodology used in this experience has been of a quantitative nature with a total number of students of 170. An exploratory study has been carried out in 6 groups. The procedure was carried out in three different phases: (a) Introduction to the basic concepts of the Portal 2 video game. (b) Free and guided play session and (c) completion of a questionnaire. The results obtained indicate that the students acquire certain skills related to orientation and spatial perception and other knowledge related to the mathematical field, such as decision making, after the use of the video game Portal 2. As a conclusion, it can be pointed out that students perceive play as an element of interest in the classroom, although not necessarily in the educational context of Early Childhood Education; rather, they orient it to higher educational contexts such as Primary and Secondary Education. Nevertheless, they consider that its inclusion would improve the capacity for abstraction, interpretation and spatial perception.

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