Gamificación Digital en la Educación Secundariauna revisión sistemática

  1. Faure-Carvallo, Adrien 1
  2. Calderón-Garrido, Diego 1
  3. Gustems-Carnicer, Josep 1
  1. 1 Universitat de Barcelona
    info

    Universitat de Barcelona

    Barcelona, España

    ROR https://ror.org/021018s57

Revista:
Revista Latina de Comunicación Social

ISSN: 1138-5820

Año de publicación: 2022

Número: 80

Tipo: Artículo

DOI: 10.4185/RLCS-2022-1773 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Otras publicaciones en: Revista Latina de Comunicación Social

Resumen

Introducción: La Gamificación Digital está tomando cada vez más protagonismo en las aulas de Educación Secundaria. Este estudio ofrece una revisión sistemática de la literatura científica publicada sobre la temática. Metodología: Se analizaron las bases de datos de la Core Collection de la Web Of Science y de Scopus. Tras una criba en función de los criterios de inclusión y exclusión establecidos se analizó una muestra de 29 artículos. En el análisis se tuvieron en cuenta tanto las principales características bibliométricas de la producción científica como las categorías emergentes. Resultados: Se observó que la mayoría de la producción científica tiene una naturaleza empírica siguiendo tres patrones temáticos: el estado actual de la Gamificación Digital en la Educación Secundaria; los beneficios que esta comporta; y las propuestas de aplicación y/o mejora. Conclusiones: Incluir la Gamificación Digital en la Educación Secundaria presenta múltiples beneficios, pero requiere de la complicidad de todo el profesorado y una amplia comprensión por parte del alumnado.

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