Gamificación Digital en la Educación Secundariauna revisión sistemática
- Faure-Carvallo, Adrien 1
- Calderón-Garrido, Diego 1
- Gustems-Carnicer, Josep 1
-
1
Universitat de Barcelona
info
ISSN: 1138-5820
Año de publicación: 2022
Número: 80
Tipo: Artículo
Otras publicaciones en: Revista Latina de Comunicación Social
Resumen
Introducción: La Gamificación Digital está tomando cada vez más protagonismo en las aulas de Educación Secundaria. Este estudio ofrece una revisión sistemática de la literatura científica publicada sobre la temática. Metodología: Se analizaron las bases de datos de la Core Collection de la Web Of Science y de Scopus. Tras una criba en función de los criterios de inclusión y exclusión establecidos se analizó una muestra de 29 artículos. En el análisis se tuvieron en cuenta tanto las principales características bibliométricas de la producción científica como las categorías emergentes. Resultados: Se observó que la mayoría de la producción científica tiene una naturaleza empírica siguiendo tres patrones temáticos: el estado actual de la Gamificación Digital en la Educación Secundaria; los beneficios que esta comporta; y las propuestas de aplicación y/o mejora. Conclusiones: Incluir la Gamificación Digital en la Educación Secundaria presenta múltiples beneficios, pero requiere de la complicidad de todo el profesorado y una amplia comprensión por parte del alumnado.
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