Review of game–based learning in secondary educationConsidering the types of video games

  1. Martín del Pozo, Marta
  2. Basilotta Gómez-Pablos, Verónica
  3. Sánchez-Prieto, José Carlos 1
  4. García-Valcárcel Muñoz-Repiso, Ana
  1. 1 Universidad de Salamanca, España
Journal:
Analysis: claves de pensamiento contemporáneo

ISSN: 2386-3994

Year of publication: 2019

Issue Title: Nuevas tecnologías en los procesos de enseñanza-aprendizaje

Volume: 22

Issue: 22

Pages: 1-10

Type: Article

More publications in: Analysis: claves de pensamiento contemporáneo

Abstract

Video games are increasingly used as educational resources in today’s classrooms. In that sense, this paper shows a systematic review of game–based learning in Secondary Education to know the results of its implementation in this educational level. In total, 951 articles were found in repositories and 23 papers were included applying the inclusion and exclusion criteria. From a pedagogical point of view, most video games used in the studies are designed for learning, not for entertainment. The most used and most effective type of games are ‘animated tutorial’, ‘simulation’, ‘puzzle’, ‘role–playing’ and ‘strategy’.

Bibliographic References

  • Referencias Hainey, Thomas; Connolly, Thomas M.; Boyle, Elizabeth A; Wilson, Amanda & Razak, Aisya (2016). «A systematic literature review of games–based learning empirical evidence in primary education». Computers & Education 102: pp. 202–223. Doi: 10.1016/j.compedu.2016.09.001
  • Martín, Marta; Basilotta, Verónica & García–Valcárcel, Ana (2017). «A quantitative approach to pre–service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference». International Journal of Educational Technology in Higher Education 14, no. 11: pp. 1–18. doi:10.1186/s41239-017-0050-5
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