Use of Gamification in the Educational Program DigiCraft

  1. Casillas-Martín, S.
  2. Cabezas-González, M.
  3. García-Valcárcel Muñoz-Repiso, A.
Book Series:
EAI/Springer Innovations in Communication and Computing

ISSN: 2522-8609 2522-8595

Year of publication: 2023

Pages: 191-204

Type: Book chapter

DOI: 10.1007/978-3-031-17960-0_9 GOOGLE SCHOLAR