Contribuciones y efectos de los videojuegos en la atención a la diversidad

  1. Silvia López Gómez 1
  2. Jesús Rodríguez Rodriguez 1
  3. María Isabel Vidal Esteve 2
  4. María Montserrat Castro Rodríguez 3
  1. 1 Universidade de Santiago de Compostela
    info

    Universidade de Santiago de Compostela

    Santiago de Compostela, España

    ROR https://ror.org/030eybx10

  2. 2 Universitat de València
    info

    Universitat de València

    Valencia, España

    ROR https://ror.org/043nxc105

  3. 3 Universidade da Coruña
    info

    Universidade da Coruña

    La Coruña, España

    ROR https://ror.org/01qckj285

Journal:
Revista colombiana de educación

ISSN: 0120-3916

Year of publication: 2022

Issue: 84

Pages: 16

Type: Article

DOI: 10.17227/RCE.NUM84-12742 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

Abstract

This article presents the results of a literature review of studies focused on the contributions and effects of video games in the attention to diversity. For this purpose, research collected in the SCOPUS, WOS, ERIC, ProQuest Dissertations & Theses Global (PQDT), DIALNET and CSIC-ISOC databases and in the academic search engines REBIUN, TESEO and SCIENCEDIRECT were taken as a sample. After considering some aspects of the bibliometric analysis in order to contextualize the authorship and origin of the articles, we proceeded to conduct an in-depth analysis of the content of the selected documents, in accordance with the objectives of this study. As a result of the interpretation of the content, a categorical classification was elaborated that reflects the lines of research in the field of studies on videogames and inclusive education. The four main categories on the effects of video games on attention to diversity are related to: students with functional diversity and disorders, possible detrimental effects of high levels of video game use, effects on school learning and the influence of video games on procedural and attitudinal skills. The results show the need to promote the acquisition of digital skills, the emotional development of players, and the priority of deepening the creation of video games that promote inclusive education.

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