MARIE-MONIQUE ANASTASIA
SCHAPER
MARIE-MONIQUE ANASTASIA SCHAPER-rekin lankidetzan egindako argitalpenak (20)
2023
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Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children
International Journal of Human Computer Studies, Vol. 177
2021
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Educational Robotics as a boundary object: Towards a research agenda
International Journal of Child-Computer Interaction, Vol. 29
2020
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Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies
Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020
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Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies
ACM International Conference Proceeding Series
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Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies
PervasiveHealth: Pervasive Computing Technologies for Healthcare
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Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies
ACM International Conference Proceeding Series
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Relating to materials in digital fabrication: Transform materials to transform yourself
International Journal of Child-Computer Interaction, Vol. 23-24
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Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions
ACM International Conference Proceeding Series
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Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions
PervasiveHealth: Pervasive Computing Technologies for Healthcare
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Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions
ACM International Conference Proceeding Series
2019
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FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences
International Journal of Human Computer Studies, Vol. 132, pp. 52-69
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Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments
Qualitative Research, Vol. 19, Núm. 1, pp. 71-89
2018
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A conceptual framework to compare two paradigms of augmented and mixed reality experiences
IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
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An experience-centered framework for designing non-task-oriented embodied interaction environments
Multimodal Technologies and Interaction, Vol. 2, Núm. 2
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Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
International Journal of Human Computer Studies, Vol. 114, pp. 36-50
2017
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The World-as-Support: Embodied exploration, understanding and meaning-making of the Augmented world
Conference on Human Factors in Computing Systems - Proceedings
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Towards the design of a virtual heritage experience based on the World-as-Support interaction paradigm
Conference on Human Factors in Computing Systems - Proceedings
2016
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An evaluation-driven design approach to develop learning environments based on full-body interaction
Educational Technology Research and Development, Vol. 64, Núm. 6, pp. 1337-1360
2015
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Sketching through the body: Child-generated gestures in Full-Body Interaction design
Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children
2014
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Participatory design methods to define educational goals for full-body interaction
ACM International Conference Proceeding Series