Esbrina — Subjetividades, visualidades y entornos educativos contemporáneos
Esbrina
Universitat Pompeu Fabra
Barcelona, EspañaPublicaciones en colaboración con investigadores/as de Universitat Pompeu Fabra (31)
2023
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Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children
International Journal of Human Computer Studies, Vol. 177
2021
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Educational Robotics as a boundary object: Towards a research agenda
International Journal of Child-Computer Interaction, Vol. 29
2020
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Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies
Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020
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Relating to materials in digital fabrication: Transform materials to transform yourself
International Journal of Child-Computer Interaction, Vol. 23-24
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Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions
ACM International Conference Proceeding Series
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Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions
PervasiveHealth: Pervasive Computing Technologies for Healthcare
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Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions
ACM International Conference Proceeding Series
2019
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A full-body interactive videogame used as a tool to foster social initiation conducts in children with Autism Spectrum Disorders
Research in Autism Spectrum Disorders, Vol. 67
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FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences
International Journal of Human Computer Studies, Vol. 132, pp. 52-69
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Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments
Qualitative Research, Vol. 19, Núm. 1, pp. 71-89
2018
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A conceptual framework to compare two paradigms of augmented and mixed reality experiences
IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
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An experience-centered framework for designing non-task-oriented embodied interaction environments
Multimodal Technologies and Interaction, Vol. 2, Núm. 2
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La formación en red como base para la transformación
Cuadernos de pedagogía, Núm. 486, pp. 50-53
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Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
International Journal of Human Computer Studies, Vol. 114, pp. 36-50
2017
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An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers
Interacting with Computers, Vol. 29, Núm. 3, pp. 403-415
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An inclusive design approach for developing video games for children with Autism Spectrum Disorder
Computers in Human Behavior, Vol. 71, pp. 535-549
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Learning from failures in designing and evaluating Full-Body Interaction Learning Environments
Conference on Human Factors in Computing Systems - Proceedings
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Participatory evaluation with autistic children
Conference on Human Factors in Computing Systems - Proceedings
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The World-as-Support: Embodied exploration, understanding and meaning-making of the Augmented world
Conference on Human Factors in Computing Systems - Proceedings
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Towards the design of a virtual heritage experience based on the World-as-Support interaction paradigm
Conference on Human Factors in Computing Systems - Proceedings