Book chapters (9) Publications in which a researcher has participated

2023

  1. An Overview of European Projects About Computational Thinking

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 60-74

  2. Design, Development, and Evaluation of a Serious Game Aimed at Addressing Bullying and Cyberbullying with Primary School Students

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 1246-1254

  3. Human-Friendly RDF Graph Construction: Which One Do You Chose?

    Lecture Notes in Computer Science, pp. 262-277

  4. Innovación docente en Organización del Centro Escolar mediante recursos digitales de gamificación creados con "Quizizz" por alumnos universitarios

    En digital: experiencias y reflexiones para el uso de la tecnología en educación (Dykinson), pp. 169-182

  5. Learning Design Using Mobile Technology in Visual Literacy Teacher Training

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 1044-1052

  6. The Influence of Serious Games and Gamification in University Students of English as a Foreign Language

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 1289-1295

  7. The Usefulness of a Mobile App in a Visual Literacy Blended Learning Course for Educators

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 870-878

  8. Use of Gamification in the Educational Program DigiCraft

    EAI/Springer Innovations in Communication and Computing (Springer Science and Business Media Deutschland GmbH), pp. 191-204

  9. Validation and Implementation of a Training Course on Digital Competence and Cybersecurity in the Future Teachers of the Autonomous Community of the Canary Islands Using the Escape Room Technique

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 1272-1278